Biggest issue is a lot of the FPS recoil simulates heavier feeling through camera shake and that being absent makes FPS combat easier (with the caveat of you being in...
Biggest issue is a lot of the FPS recoil simulates heavier feeling through camera shake and that being absent makes FPS combat easier (with the caveat of you being in...
It's in the known issues and will be resolved eventually.
A man with taste!
It's actually easy to change, we could add an option.
The distribution should be done by now. Check again? :slightly_smiling_face:
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I hadn't looked into it, as we don't currently have a cluster-based renderer for the main pipeline. But it sounds like a very sensible development.
We still use the experimental AC modes ... we're actually using those to test NFM builds with players as part of the NDA'ed SGGT groups. And no, we can't roll back to...
Yes, those go hand in hand as NFM removes NAV mode.
That just means that in the game data itself every ship has both the new and old flight model data now. That way we can develop and tweak / tune the NFM data while...
I still use my Reverb G2 for SC and it's a decent headset if you can forgive it its lack of pancake lenses. The difference to more modern headsets is really that you...
Heya, we can't answer "when" questions but I can give a bit of context. The FM feature work for S42 is completed (IFCS, control surfaces, quantum, carrier ops, etc.)...
Hey all, wishing you a joyful New Year! :sparkles:
A lot of this has been a result of fixing one thing causes it to perform better, and then its increased performance causes it to overload the next thing. A backend...
We have thought about this but it is tricky because of all the animations who are right handed. In order to properly support this we would need also left handed...
Make sure you unhide file extensions in the Windows folder options. If you do not do this, the file will be called user.cfg.txt which will not work.