Yeah, the spooling is done due to the MM swap to NAV. Afterwards no spooling should be needed unless you're in a dampening field.
Yeah, the spooling is done due to the MM swap to NAV. Afterwards no spooling should be needed unless you're in a dampening field.
Star Citizen Alpha Patch 3.23.0 Alpha Patch 3.23.0 has been released to EPTU, and is now available to test! Patch should now show: VERSION 3.23.0-EPTU.9148240. It...
The physicalized quantum travel system will retain the momentum, this will likely not happen for the legacy system though.
The re-spooling after a jump is not really intended. It's on the todo list to change it. Whether we'll manage before 3.23.0 releases I can't say, it's getting pretty...
ships and weapons use the same underlying systems so it'll work on both AFAIK
The new flight HUDs show that info but they were not ready for 3.23. :slightly_smiling_face:
There is indeed a problem with the state machine of those deployable turrets where it mixes up certain states at spawn. Try to re-deploy it once, it might be suitable...
The optics should have an update in the next build. Blurry reticle is gone Glare from the center of the optic should be gone and is only on the sides (and is less...
They are also instanced, and while you are at the station it is yours alone. The lore is that when you leave they will clean it up and re-use for someone else,...
Thank you for your support and feedback! Enjoy :slightly_smiling_face:
The Inferno has a sustained DPS in excess of 4200 once the gun is spooled up ... so if you get consistent hits on a Titan but it doesn't do anything then we might have...
Global Illumination is not ready for show-time yet, and we’ll make it clear when this is released and add plenty of options in the graphics menu. If you prefer the...
I love that kind of feedback!
It is not the labels that were confusing, it was the fact that we had three different throttle axis bindings (absolute, relative and absolute-relative which you could...
... that one is still there ... right below the assignment for Throttle - Forward / Back. The question was about the removal of separate relative and absolute axes...
it would queue the next burst but not the burst after (if you were to tap whilst it was firing)
The Novikov Ascension Kit backpack is coming with 3.23.0 :sparkles:
Hi, Armor is already active here in the Engineering Experimental Mode. Not in its "final" version but to a degree that we can use it to gather the data we need....